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À propos de Crom

Mes jeux

  • Conan
    Boite King
    Strech Goals
    Valkyrie Vanir
    Chasseurs de sorcières Kushites
    Les Hommes Noirs
    Les Dragons Noirs
    Pack de portes
    Tigre à dents de sabre
    Loups géants
    Démon de la Terre
    Pack aventure
    Yogah de Yag
    Livre de Campagne
  • Mythic Battles: Pantheon
    God Pledge
    Bundle Titan

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  1. Crom

    Quelles extensions pour le Ks de 2019 ?

    I voted for all of them.
  2. Crom

    Tentative de lobbying sur Tannhauser

    Have you tried to play with FFG's Revised Rules? I think they're pretty good. Also, I don't know how comfortable you are with English, but if you are then check out Universal Head's Rules Summaries here: The Revised Rulebook from FFG is big and poorly laid out, even though the rules themselves are pretty straightforward. I've found Universal Head's summaries to be invaluable as he condenses them into just a few pages and organizes them really well. Also, note, he does have a summary for the original rules, as well, which may be helpful to you.
  3. Crom

    Tentative de lobbying sur Tannhauser

    Tannhauser is awesome. Easily one of my favorite games. It has a flavor similar to Hellboy mixing the occult and WW2 type aesthetics. It has a mechanic similar to Mythic Battles: Pantheon in that when characters are wounded their ability stats go down. It's very fun and fast paced. It reminds me of Conan in some ways. The original game came out around 2007, but FFG completely revised the rules in 2010. The revised rules are much better, IMO. There are five distinct game modes, too, which keeps things interesting. The problem is, I think FFG bought the rights around 2010, so they own it now. They haven't been doing anything with it, though, so it'd be cool if they sold it to someone who would.
  4. Crom

    [khitai] Carte tour

    Nice! Thanks, guys! Merci!
  5. Crom

    [khitai] Carte tour

    I have a question about the tower map. Some areas have two line-of-sight dots. Do these count as one area that happen to have multiple line-of-sight points or are these actually separate areas and there just isn't a dividing line for some reason? Thanks!
  6. Crom

    Campaign's scenario sheet

    That was fast! Thank you very much! Thank you very much! This is great! Crom approves!
  7. Just wanted to say that my friends and I had a lot of fun with this scenario. The crowd mechanic with the web tokens was brilliant. The OL had my Conan occupied for a while. The heroes almost won, but lost due to running out of time. I made the mistake of separating everyone and the OL did a good job keeping me the Camel away from me. We were all over the map. If we had only had one more round, I think we could have done it! Very tense and fun! It has a good sense of humor, too! Thanks for putting this together!
  8. @Ellou Sorry, I just saw this! I've been away from the forum for a week or so. Main de la mort: Hand of Death Ralentissement: Deceleration Inversion: Inversion Retour des braves: Return of the Brave I hope that helps!
  9. Crom

    Alliés de Pelias?

    Demon of the Earth (Démon de la Terre )! As it says on the KS page: "The earth demon can be summoned by both hero and overlord sorcerers to give them a huge punch in combat!"
  10. Crom

    Joyeux Anniversaire !

    Ah! Bon Anniversaire, SentMa!
  11. @Bêêêêêlit, sorry, I just got around to this. You got most of them! For weaponry, it's: Javelin, Parrying Dagger, Shield, Pirate Saber, Zingaran Breastplate, and Buckler. Spells: Return of the Brave, Set's Possession, Tears of Dagon, Magic Block, Teleportation, and Inversion. For the Special Rules: Hut Flaps: A character must spend 1 extra movement point to move across a border into or out of a hut. Moving across an opening token does not cost the extra movement point. Climbing: A character with Climb can move across boulders (boulder token icon) as though they were a border by spending 2 extra movement points. It doesn't actually talk about Wall Wrecker in the scenario. That's only on the skill sheet, which says: Wall Wrecker: This character can spend 2 movement points to move across a wall or wooden door from 1 area to an adjacent area and place an opening token on that obstacle. Treat an opening token as a border that does not block line of sight. Note that on the English Skill Sheet, it does not specify wooden walls, so you may want to change it to "move across a wooden wall or wooden door" for clarity, as this led to some confusion early on with English speaking players.
  12. @Ellou, all correct except for the last one! Spells: - Mind Control - Lethal Cloud - Energy Drain - Yajur's Awakening (There's a "j" on the English card, so it's Yajur, instead of Yagur)
  13. @Ellou, You got most of them! Equipment: - Mitra's Mace - Turanian Sword - Sacred Treasure - Idol of Yag-Kosha - Xuthal's Crown - Sacrificial Dagger Stygian Artifact, Ring, Empty Chest, and Life Potion are all OK! Spells: - Eel Skin - Bel's Caress - Gift of Life (I think. There's also Life Transfer, but I think it's the Gift of Life one)
  14. Yes, I am ready to do any proof-reading that is needed. I also started to translate the spell card template.
  15. Hi! I just saw this post. I would definitely like to help however I can, but I'm not sure what I can do. I can't speak French very well. However, I do have a friend who is proficient in French (he lived and studied music in Paris for several years). I've asked him and he said he would be willing to help translate scenarios and stuff. I'm not sure how long it would take him, though. If I were to give him a few to work on, which scenarios would you recommend as being the best to get started on?

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