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Messages posté(e)s par Ken
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On 8/8/2023 at 3:55 AM, Kervala said:
I have another question 😜 When it says in an Event that you have to activate a Tile after adding figures, does this activation count among those equal to the number of characters (and therefore you have to make one of less) ? I ask this because in this case, a tile could be activated 2 or even 3 times during an Overlord's turn. THANKS
When an Event activates a unit, it still counts as part of the Event and not a new activation so yes, the same units can be activated 2 (or even 3) times. You have to be careful!
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6 hours ago, Arzok said:
Thank you @Ken !
I have another question about this scenario, about boulders.
In the special event 2, it is written that 1 more movement point is necessary to enter or to exit, except if you have .
In the special rules, it is written that with the skill you can walk through the boulder "normally". But there is no "normal rule" for the boulder ? (it depends on the map) I assume it is redondant with the rule of the event.
It's a normal movement, so heroes with climb ignore the boulder.
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20 hours ago, Arzok said:
We asked ourselves several other questions. Mind control allows you to move an accolith. Can we move it through a door, in which case it opens it. I don't see what's against it, but we considered that if the door was so difficult to open (4 in picking, or breaking down the wall), it wasn't so that it opened stupidly with control mental.
You played as intended, but I'll have to take a look and see if it breaks anything to play the other way.
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20 hours ago, Arzok said:
Certainly ! It is also more convenient to navigate. But in terms of rules, each word having its importance, if I do not know how to associate a word (here the color) with something, I wonder if I have understood correctly! In this case, we played it normally, and it went well.
You played correctly. There was a legacy rule for activating ally groups by color, but it was removed during playtesting. However, the colors were not removed.
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20 hours ago, Arzok said:
Another question that arose : Right after his death, the character can make a final melee attack with a power of 3 red dice, without a weapon bonus and without an unarmed attack penalty.
Should the death be caused by the enemy? For example, I throw my Khitan from the balcony, he does not survive the fall, and therefore can deliver a final blow to a hero in this area. Ditto if the Khitan is killed by a landslide.
In the same idea, A hero kills a Khitan. The Khitan can attack against another hero in the same area. I would tend to answer yes to all of these cases.
The answer is yes. The Khitan Acolytes are very dangerous and can choose who to attack when they die. If you think about it, Belit attacked from beyond the grave to save Conan, not to exact revenge on her killer (it just happened to be the same creature).
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52 minutes ago, Roolz said:
As for the Akanu, I wouldn't have been able to answer... I don't remember at all in which text of Howard it is quoted :).
Because it isn't.
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5 hours ago, Arzok said:
Where is the Akanu?
The western region of the Bossonian Marches.
5 hours ago, Arzok said:No, otherwise, you can use the "summon a demon" spell to...summon a demon. But the question I ask myself is how many times can we use it? Since it's a spell, I tend to say as many times as possible.
Correct
5 hours ago, Arzok said:But in this scenario, the demon has a sheet with gems, which it collects by eating ghouls. Another way to get him back the gems could be to fire him and then have him come back full gem? Is it possible ?
Correct
5 hours ago, Arzok said:And additional question, if the demon is killed (unlikely though), can we bring him back, or is he killed permanently?
He can be summoned again.
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6 hours ago, Roolz said:
For VPs, from memory the side which gains a scenario gains 1 VP (unless otherwise indicated), the side which loses has 0 VP.
Roolz is correct. The winner of each scenario gets 1 VP and the loser gets 0 VP.
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On 10/10/2018 at 12:57 PM, Chips said:
For the moment everything is in English but I think to get down to the translation (and perhaps to the layout if I have the motivation and that I can recover the source files, knowing that with the 30% of place in addition when you go from English to French, it may not be so obvious), I'll take a look at it tomorrow (I'm going to work in 5min).
I can provide you with the source PSD file if that will help.
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Charibde
dans Les unités
1. Can Charybdis use Groundswell to move onto a rock?
2. If so, when on a rock, does Charybdis benefit from the +1 attack and +1 range?
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After playtesting this scenario a number of times, I made a few revisions to this scenario.
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4 hours ago, Florentin said:
Very interesting concept but quite difficult to balance!
...
If that works a lot of game combinations could be tested: 4, 5 teams...and So on!
Yes! There are many variables, and my biggest concern is if Conan finds the key too quickly, or if Pelias find the Idol too quickly.
I like your idea of a 5 team game...perhaps 4 players racing to be the first to collect X objects, with the Overlord winning if no one gets them all within Y rounds. That might be my next scenario!
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Hello. This is my first post on this forum, but I wanted to share a scenario I designed that has three teams: the Overlord vs Conan/Pallantides vs Pelias/Taurus. It uses the citadel map. The overlord controls two powerful magic users and a host of the undead to battle two different teams of heroes with two different win conditions. In this scenario, the heroes can fight each other, because if one team wins, the other team loses.
Intro:
Far to the south, the warlock Nesbit has conquered a garrison of Aquilonian soldiers and raised them as skeletons to defend him.
King Conan has gathered his forces for a frontal assault. Knowing time runs short and that the Warlock is per forming a ritual that will raise a horde large enough to over whelm his entire army, Conan, Pallantides, and a handful of soldiers have pushed forward, prepared to storm the citadel. Meanwhile, the necromancer Pelias has decided to take advantage of the raging battle to steal the ancient Stygian artifact that grants Nesbit the power to raise the dead: the Idol of Yag Kosha. With the help of a hired thief named Taurus, Pelias has infiltrated the citadel's rear entrance. Time is running out, however, because Nesbit has bound the Idol to his life force. If Nesbit dies while the Idol is still within the citadel, it will also be destroyed.
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[Règles] Tome de Skelos - Royaume des Chimères - Contes de la Fraternité Rouge: FAQ / Errata
dans Scénarios officiels
Posté(e)
I'm glad you are enjoying it!
Spells and equipment do NOT carry over from the prelude to the first scenario. Ymir's Retribution is the correct spell for these scenarios, not Bori's Rage. It looks like this was overlooked in the Non-campaign Mode sections. (By the way, Bori's Rage is a really weak spell, and Ymir's Retribution replaced it so the Sorcerer had a little more punch.)