This is the WIP version of the scenario. Comments are welcome! 
Fiery flames have consumed Valeria's body on her funeral pyre. Her loss weights heavily on a Cimmerian heart, but there is no time to honor the fallen. Thulsa Doom rides in wrath with all his might into battle, to punish those who have dared to steal from him. 
Conan and Subotai lay traps and Akiro fetch them ancient armors and weapons from the barrows, because the lingering spirits of the heroes of old are pleased with the bloodshed to come. Then the barbarian and the thief prepare themselves to face what could very well be their last battle. And for the first time in his life, the Cimmerian prays to his grim god: 
"Crom, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good men or bad. Why we fought, or why we died. All that matters is that two stood against many. That's what's important! Valor pleases you, Crom... so grant me one request. Grant me revenge! And if you do not listen, then to hell with you! " 
WINNING THE GAME 
HEROES: The Heroes win if they prevent the Overlord victory conditions to happen or if they kill Thulsa Doom. 
OVERLORD: While Thorgrim and Rexor are alive, the Princess must be captured and taken outside the board by the zone with the token with number 2. If Thorgrim and Rexor are both dead, the Princess must be killed. 
HEROES 
The game starts with the heroes' turn. The heroes start in the areas indicated by the setup diagram. 
Suggestions for 2 heroes: 
* Conan (Atlantean Sword, Horned Helmet, Old Armor). 
* Subotai (Hyrkanian Sword, Hyrkanian Bow, Old Armor). 
* Akiro (ally with the spell Favor of the Gods). When activated, Akiro can move and attack or move and cast the spell. For this scenario, Conan and Subotai count as having the Leadership skill to activate Akiro. 
After setup, the Heroes do not move any gems from their Reserve zone to their Fatigue zone. Moreover, Conan recovers gem as if one hero has died because he is seeking revenge for Valeria’s death. 
OVERLORD 
The Overlord starts with 10 gems in their Reserve zone and 2 in their Fatigue zone, and places the recovery token showing a recovery value of “5” in the Book of Skelos. 
Event card effects: 
Reinforcement: (Until the end of Overlord turn 5) 4 reinforcement points. 
Spell of Doom: (From Overlord turn 6 until the end of the game) Thulsa Doom can cast his spell Set’s Arrow if he is still alive. He does not need to be activated, but the spell cost must be paid. This is the only way this spell can be used in this scenario. 
Charge: The Overlord chooses a tile that has not been activated this turn. All miniatures in that tile get one free movement action (with the all the movement points indicated in the tile). 
Battle orders: (only if the Standard of Set is in game). The Overlord may change the order of 2 tiles in the River. 
SPECIAL RULES 
Note: This scenario makes use of the Mounted Combat and Ranged Attacks Optional Rules. 
AMBUSH AMONG THE STANDING STONES 
If the last action a hero performs is a movement ending within the monolith field, adjacent to two monoliths: 
- The miniature is taken out of the board and replaced by two hero movement tokens showing an interrogation mark. 
- The hero player gets to move both tokens within the monolith fields ending their movement in an area adjacent to two monoliths, spending the same amount of movement points for each token and placing them with the side with the interrogation mark facing up. 
- The player choses secretly which one is the real hero (token with the hero face) and which one is a decoy (token with the red 'X'). 
- In the Overlord turn, when an enemy unit enters an area with a hero token, the token is removed (if it was the decoy) or replaced with the hero miniature (if it was the hero). 
ARROWS 
Subotai is so overloaded with his heavy armour that he has decided to place some arrows in strategic points instead of carrying them with him. 
- He has a limited numbers of arrows for his bow in this scenario, making use of the Projectiles Track sheet to keep record of the number. 
- Any arrow token taken by him will increase the arrow number by 5 (arrow tokens are placed by the heroes, along with some more items, see the following special rule, "the dead will help us"). 
HE WILL COME FOR ME 
Thulsa Doom himself will enter the battle in the next Overlord turn after Thorgrim and Rexor are both dead or after turn 6, whatever happens first. Place his tile at the end of the River and his miniature in the zone with the token with the number 1. 
Thulsa Doom will not enter the battle alone, a Black Guard from the green Black Guard tile will enter the battle with him (flip the tile if it is facing down). This warrior bears the Standard of Set. Place the Standard of Set token near this miniature. It will move along this miniature and it is removed from the game if this miniature dies. It is needed for the Event card effect “Battle Orders”. 
SPELL OF DOOM 
The only way Thulsa Doom can use his spell Set’s Arrow is described in the Event card effects. 
THE DEAD WILL HELP US 
The heroes have the opportunity to prepare the battlefield to their advantage. They will lay traps, hide weapons and other items and place decoys. Before the start of the game, they will place the item/trap/decoy tokens in any of the designated areas (maximum one token per area). The tokens will be placed with the monolith face facing up, but the heroes can secretly look at the other side at any time during the game. 
- When a hero enters an area containing a token, he can look it up secretly. If the token is an item, he can pick it up with a simple manipulation action. In this case remove the token and the hero receives the Equipment card, in any other case (trap or decoy token or item the hero does not pick up) the token remains unflipped. 
- The first time an Overlord character enters an area containing a token, flip it (it remains flipped for the rest of the game). If is a decoy, remove the token with no further consequences, if is a trap the unit will suffer the effects of the trap detailed in the Campaign Card corresponding to the trap type (pit trap or spike trap) and if it is an object the token remains flipped with no further effect (the Overlord units cannot pick items up). 
WARRIORS OF OLD 
Skeletons placed on the map as per the set-up map are the unanimated remains of warriors dead long ago. Their only effect in the game is to count for the exertion limit of the area where they are placed. 
YASMINA 
Princess Yasmina can be captured cutting the ropes that tie her (this count as a melee attack). Then, picking her up costs 2 movement points for any Overlord unit. Any unit carrying Yasmina will have its movement points reduced by 2. If the unit carrying Yasmina dies, she will be dropped on the floor and remains there. 
Yasmina uses the Princess tile to represent her in this scenario if she is attacked. She has 4 life points.